Wednesday, April 28, 2010

Viricide

Viricide
Starts out slow, and the writing is cheesy, but it gets addictive fast as the difficulty speeds up.
The low reward of killing makes it actually more addicting, as you die, then replay again and again earning enough for the next power-up. A bit of a grinder, but entertaining nonetheless.

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Mario Crossover

Super Mario Crossover
This thing is going viral, but what the hell. It's cool. Some of the characters are quite tough to use, but I'm sure old school masters of such characters will rule with them, especially if configuring the buttons better than I had them. Nice work with the implementation of power-ups as far as I saw (which wasn't mush)
I hope this can be kept up, although looks like something Nintendo will haul down and quick.
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Tuesday, April 27, 2010

Time Travel Game

Time Paradox
A well done time travel puzzle game.

I haven't had a lot of time to play it, but it's well executed and even though it's in Japanese, it shouldn't be too hard to figure out.
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Friday, April 16, 2010

Javascript reference etc

Need some reference for javascript, as I was doing a quick bit of
editing of a photoshop script.
This was useful for some basic reference
http://www.w3schools.com/js/default.asp read more...

Thursday, April 8, 2010

Gimp and python

So I was wanting to automate some stuff with some already compressed
.png image files, and turns out gimp can salvage them while Photoshop
can't.
There's some nice tutorials on how to do this but here's some notes I
hit along the way.


1- setting this up on windows is hard. OSX was easy and zi'm assuming
unix is too. Installing all the python extensions for this is a pain
and I didn't really ever get this going.

2-you need a good way to 'chmod' your file to make it executable. I got
'muCommander' for OSX which is free and awesome. A good stand in for Totalcommander for windows (previously windowsCommander)

3- documentation of commands in the reference for gimp shows '-' where
in python you use '_' instead. Also I didn't get named parameters
working, so you need to include a lot of inputs to many of the
commands.

4- I ended up setting up a output debug text file to output what I'd
normally put 'print' statements in for.

5-lots of restarting gimp as I worked on my code. Doing more rough
work in the gimp python-Fu dialog may have been a smarter way wo get
things working.

6- setting up a workplace in eclipse in the folder Gimp looks for
these scripts is a nice way to manage them. On OSX I think it's
Users//Library/Aplication Support/Gimp/plugins/


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Tuesday, April 6, 2010

Tiny Castle

Tiny Castle
A cute little platformer with really well done layout use and design.
Arrow keys and spacebar for moving and sword swinging.


I found it a bit hard to attack things, but that's a little bi the
point in this.

Reminds me a bit of the eyezmaze stuff.
Doesn't take too long to play, so check it out.
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Saturday, April 3, 2010

Flash Game

Synopsis Quest
This is a short but sweet puzzle game that 'highlights' a bunch of classic type puzzles from old style JRPG's.

GluFO 3
Is a bit ugly, but the upgrades make it fun, and it had me playing it for a while. Simple 'break apart asteroids to create more ammo, and collect cash.


I like some of the little twists in this and it doesn't take a lot of time to go through.
Been meaning to post more on flash games I like, but there's been a bit of a drought on ones I actually like.
I should hunt down my back list of games I had bookmarked at Radical.
One day...
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